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Phantom Breaker: Battle Grounds Full Crack [Xforce Keygen]

Updated: Mar 17, 2020





















































About This Game Phantom Breaker: Battle Grounds is a 2D beat 'em up from Mages/5pb, the makers of Steins;Gate, Bullet Soul, and other great games. Choose a fighter and battle against the bizarre minions of the evil wizard Phantom. Enjoy classic beat 'em up gameplay with a fighting game twist. Dash through colorful Tokyo locales, strengthen your characters, team up with your friends, fight dragons and killer robots! Story Mode - Enjoy a lighthearted story as you battle Phantom's minions across 8 stages inspired by famous Tokyo districts. Arcade Mode - Challenge yourself to get the biggest combo, the highest score, or the fastest completion time. Multiplayer - Easy to learn mechanics make playing with your friends a snap. Team up with your friends for the local co-op or online campaign, or go to the battlegrounds arena and fight a pitched PVP battle! Up to 4 players supported.Customizable, Persistent Characters - 4 starting characters and 6 unlockable ones. Each character has a fully customizable stat and skill tree, and levels persist between all modes. Choose a favorite character and build them how you like! Every character has unique special attacks. Retro Charm - Vibrant sprite graphics and a catchy chiptune-inspired soundtrack for the discerning retro gamer! 7aa9394dea Title: Phantom Breaker: Battle GroundsGenre: ActionDeveloper:MAGES. Inc.Publisher:DegicaRelease Date: 23 Jan, 2015 Phantom Breaker: Battle Grounds Full Crack [Xforce Keygen] phantom breaker battle grounds overdrive how to unlock characters. phantom breaker battle grounds overdrive ps vita. phantom breaker battle grounds mega. phantom breaker battle grounds nonpdrm. phantom breaker battle grounds descargar. phantom breaker battle grounds pc. phantom breaker battle grounds guide. phantom breaker battle grounds characters. phantom breaker battle grounds tips. phantom breaker battle grounds stages. phantom breaker battle grounds frau. phantom breaker battlegrounds ps4 gameplay. phantom breaker battle grounds overdrive pc. phantom breaker battle grounds review. phantom breaker battle grounds overdrive trophy guide. phantom breaker battle grounds hltb. phantom breaker battlegrounds achievement guide. phantom breaker battle grounds overdrive pc download. phantom breaker battle grounds move list. phantom breaker battle grounds v1.302. phantom breaker battle grounds pc download. phantom breaker battle grounds all characters. phantom breaker battle grounds requisitos. phantom breaker battle grounds cheat engine. phantom breaker battle grounds overdrive ps4 cheats. descargar phantom breaker battle grounds para pc. phantom breaker battle grounds overdrive playable characters. phantom breaker battle grounds vita review. phantom breaker battle grounds review switch. phantom breaker battle grounds overdrive cheats. phantom breaker battle grounds overdrive switch review. phantom breaker battlegrounds best character. phantom breaker battle grounds overdrive gamefaqs. phantom breaker battlegrounds pc keyboard controls. phantom breaker battlegrounds unlockable characters. phantom breaker battle grounds vpk. phantom breaker battle grounds pc descargar. phantom breaker battle grounds overdrive steam. phantom breaker battle grounds overdrive alternate routes. phantom breaker battle grounds skills. phantom breaker battle grounds switch review Now with mouse-controlled blowpipe, restored Abydos Museum/character HD textures and more stuff: Yesterday we added the much requested mouse-controlled blowpipe controls, this is the first step towards having full-featured mouse and keyboard mapping support in EngineX.Now that most of the groundwork is in place it should not take long. We still need to add extra sub-menus and configurable options; ensuring that everything runs as expected will probably take most of the remaining work.In other news, we also added several high-quality textures for the Abydos Museum and brought back some original (really high resolution) character textures for Sphinx and the mummy that will be tweaked in future updates to better match their final look. We also improved the draw distance for various Abydos NPCs like the ones in the main plaza, as requested.Today's update also brought many other fixes and improvements; we brought back the iconic thunder sound that sounds when you first enter the main menu, we made the back/cancel labels clickable, fixed a bunch of long-standing collision issues, skipping cutscenes now works even if the dialog is in wait state, brought back or implemented some beta/modding features needed by the beta map restoration project, and little tweaks everywhere.Also, here is the complete cumulative changelog since our last announcement: 2018-06-28 (Thursday). Sphinx Modkit Out Now!: Hello,We just shipped the Authoring tools that were also used crafting the game. It also includes source assets.You can find it here: http://store.steampowered.com/app/750430/Sphinx_and_the_Cursed_Mummy_Authoring_Tools/Please be aware that you need to tell Steam to download it.We prepared a guide here on how to set it up and first steps with it: http://steamcommunity.com/sharedfiles/filedetails/?id=1306820082Enjoy!. Ten days of daily updates: As many of you already know, we have been busy since launch day updating the game with several stability fixes and gameplay improvements as they were reported by the community.Now that the game is in much better shape we will start implementing some of the most commonly requested things: scalable text during cutscenes and remappable keyboard controls.We know that some of you don't read the discussions section, so here is the cumulative changelog to date: 2017-11-10 (Friday). Now with improved, and mostly original, HD textures: During the past few months we have been recovering and tweaking more than ~130 environmental textures from original sources, and now we are transplanting them back into the game 15 years later. Many scenes and props now look crisp and more detailed than their sixth-generation, compressed counterparts.The Eurocom and Anibyte artists originally painted their images at bigger sizes, but due to serious console and memory limitations at the time they had to be downsized and compressed to Heliopolis and back.These upgrades mostly cover common gameplay elements; like buttons, statues and levers and, more specifically, Heliopolis Exterior, Anubis Wall, Abydos Canals and the Uruk Intro. We will probably keep adding more original assets in zones that still need some care, like the Lost Temple, some Mummy dungeons and Luxor.Modern computers are much more capable than a PlayStation® 2 or GameCube™. Enjoy playing Sphinx as it was originally meant to be seen, it holds up pretty well.Also, here is the complete cumulative changelog since our last announcement:2018-01-30 (Tuesday). Pretty big cumulative update with a good mix of HD visual upgrades, bug fixes and modding improvements: While we generally don't post Steam announcements for every single patch, and we usually update the forum thread instead, we have been improving the PC version while developing the Nintendo Switch port that was released three weeks ago.The community is growing lately, mainly around the Discord server[discord.gg]. We have pretty interesting fan art and we have been beta-testing the upcoming Steam Workshop support.Patch by patch, the game is slowly being restored graphically using mainly the original artwork from Eurocom and Anibyte, with small tweaks. This is a respectful restoration, not a makeover.Four of the most problematic defects have been fixed. Some of them were introduced during the PC port, others are still present in the original 2003 console release. A savegame corruption, suddenly vanishing NPCs, uninitialized memory as well as a few others that are less severe.We are still planning to add most of the remaining features that had to be temporarily delayed due to the Nintendo Switch port: Things like projected shadows, better lighting and some shader improvements will appear in both platforms. Remappable controls will probably stay PC-only for the foreseeable future. We read your reviews and comments, and while we can't get some things done as fast as we would like, we will persist.This last update should be equivalent to the Nintendo Switch v1.1 patch that we also released yesterday.Also, here is the complete cumulative changelog since our last announcement:2019-02-15 (Friday). Now with dynamic lights, better gamepad support, new achievements and more stuff: Happy new year! Things haven't slowed down since our last Sphinx announcement, and we have been hard at work expanding the font support, with improved glyph sizes and tweaks for all the six languages.Also, for those wanting even more flexibility, we have made the dialog text scaling entirely configurable (take a look at the TextHudObjScaling option in the changelog below), in case you want to play on your couch without eye strain.This Monday we added support for points of dynamic omnidirectional light. Which subtly enhance the mood when you open a chest, get a new item or there are fireflies moving nearby.A bit more subtle is the expanded item rotator, now 1.7 times wider. The golden frame has been centered and the list extended, lending more space for the bigger typography. Previously, the overflowing text only displayed partial item names, causing problems like selecting the correct Portal Amulet while playing in Romance languages.Many of you probably noticed the two new achievements we added in the middle of December, rewarding exploration. They cover getting all the health Gold Ankh Pieces for Sphinx and all the Onyx Scarabs found across the six mummy visits. The latter will require a new game to work properly, sorry about that.We have also fixed a few typos, improving the flow of our Italian/Spanish/German translation of the game and achievements. Thanks to contributions by @LetsPlayNintendoITA and @MagicianMana.You can now plug several gamepads at the same time and switch between them. Having things like joysticks, flight sticks or fight sticks connected while playing won't cause detection problems anymore. Also, Steam Controller users should be able to turn it off and on and still being able to play after idling.The elephant in the room is contextual mouse/keyboard support. It is still being done, and it turned out to be slightly more complicated than all the other problems we have fixed so far. Hopefully, it will be out soon.In other news, we are also working on releasing the original editor and tools that Eurocom used to make the game in 2003, so that people can make mods and custom levels. We will also try to include most—if not all—of the unpublished beta content, like the infamous worlds of Akaria and Sakkara, so that the community can fix and improve those incomplete levels, bringing them back to life, 15 years later.Also, here is the complete cumulative changelog since our last announcement:2017-12-09 (Saturday)

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